Dark Elves
Followers
A list of all followers including their name, effects, and how to unlock them.
Name | Effects | How to Unlock |
---|---|---|
Assassin's Apprentice | Assassinate action: Additional 8% success chance | Must use: colonel Idle in a region with a Hired Killers building and the Masters of Murder technology (25%) |
Wyrmhunter | Recruit rank: +1 for war beast units (Lord's army) | Must use: colonel Idle in a region with a Beastmasters building (25%) |
Bodyguard | Enemy Hero action success chance: -10% | Ranked-up in a province with low control (15%) |
Pleasure Cultist | Character's aura leadership effect: +5 | Must use: colonel Idle in a region with a Cult of Pleasure building (25%) |
Daemon Whisperer | Slaanesh corruption: +5 (local province) Hero action success chance: +10% for Sorceresses | Must use: colonel Idle in a region with a Cult of Pleasure building (25%) |
Envoy | Diplomatic relations: +10 with all factions | Ranked-up after winning 4 or more offensive battles and started a war (8%) |
Dark Prince's Envoy | Campaign line of sight: +15% Chaos Undivided corruption: +5 (local province) | Must use: colonel Idle in a province with high Chaos Undivided corruption and the Study the Chaos Wastes technology (5%) |
Zealot | Attribute: Causes Fear when fighting against High Elves | Ranked-up in a region with a Cult of Khaine building (10%) |
Fimir Balefiend | Post battle chance of stealing a magic item: +10% Hero action success chance: +10% for Sorceresses | Used the Murder Captives post-battle captive option (5%) |
Gravedigger | Income from post-battle loot: +10% | Carried out a successful Hero action against a character (8%) |
Eunuch | On turn start, Lords in this character's region have a chance to gain 1 loyalty (local region) | Ranked-up in a region with a Cult of Pleasure building (10%) |
Harem Keeper | Control: +4 (local province) | Ranked-up in a region with a Cult of Pleasure building (10%) |
Factor | Income from trade tariffs: +5% (factionwide) | Ranked-up whilst gaining a large income via trade (10%) |
Evil Choirmaster | Control: +6 (local province) | Must use: colonel Idle in a region with a Residence building (25%) |
Degenerate Kettle Drummer | Control: +2 (local province) | Must use: colonel Idle in a region with an Entertainment building (25%) |
Deviant Flautist | Control: +4 (local province) | Must use: colonel Idle in a region with a Cult of Pleasure building (25%) |
Organ Merchant | Income from trade tariffs: +5% (factionwide) | Ranked-up whilst gaining a large income via trade and with the Consumed by Rivalry technology (6%) |
Overseer | Casualties captured post-battle: +15% Income from all buildings: +10% (local region) | Ranked-up with a large treasury and the Broken by the Lash technology (7%) |
Rhetorician | Control: +1 (local province) | Must use: colonel Idle in a region with a Cult of Khaine building (25%) |
Elfservant | On turn start, Lords in this character's region have a chance to gain 1 loyalty (local region) | Ranked-up above rank 10 with the Pressed into Servitude technology (50%) |
High Elf Slave | Income from all buildings: +10% (local region) Weapon strength: +10% when fighting against High Elves | Sacked a settlement (30%) |
Slaver | Casualties captured post-battle: +15% Slaves: 10 per turn | Used the Murder Captives post-battle captive option (5%) |
Personal Sycophant | Campaign movement range: +20% Campaign line of sight: +25% Unit experience gain per turn: +100 (Lord's army) Character experience gain: +200% | Realm of Slaanesh |
The Dark Prince’s Paramour | Control: -50 (local enemy province) Control: +25 (all provinces) Growth: +250 (local province) | Realm of Slaanesh |