Followers
A list of all followers including their name, effects, and how to unlock them.
Name | Effects | How to Unlock |
---|---|---|
![]() Assassin's Apprentice | ![]() Assassinate action: Additional 8% success chance | Must use: colonel Idle in a region with a Hired Killers building and the Masters of Murder technology (25%) |
![]() Wyrmhunter | ![]() Recruit rank: +1 for war beast units ( ![]() | Must use: colonel Idle in a region with a Beastmasters building (25%) |
![]() Bodyguard | ![]() Enemy Hero action success chance: -10% | Ranked-up in a province with low ![]() |
![]() Pleasure Cultist | ![]() Character's aura leadership effect: +5 | Must use: colonel Idle in a region with a Cult of Pleasure building (25%) |
![]() Daemon Whisperer | ![]() Slaanesh corruption: +5 (local province) ![]() Hero action success chance: +10% for Sorceresses | Must use: colonel Idle in a region with a Cult of Pleasure building (25%) |
![]() Envoy | ![]() Diplomatic relations: +10 with all factions | Ranked-up after winning 4 or more offensive battles and started a war (8%) |
![]() Dark Prince's Envoy | ![]() Campaign line of sight: +15% ![]() Chaos Undivided corruption: +5 (local province) | Must use: colonel Idle in a province with high ![]() |
![]() Zealot | ![]() Attribute: Causes Fear when fighting against High Elves | Ranked-up in a region with a Cult of Khaine building (10%) |
![]() Fimir Balefiend | ![]() Post battle chance of stealing a magic item: +10% ![]() Hero action success chance: +10% for Sorceresses | Used the Murder Captives post-battle captive option (5%) |
![]() Gravedigger | ![]() Income from post-battle loot: +10% | Carried out a successful ![]() |
![]() Eunuch | ![]() On turn start, ![]() | Ranked-up in a region with a Cult of Pleasure building (10%) |
![]() Harem Keeper | ![]() Control: +4 (local province) | Ranked-up in a region with a Cult of Pleasure building (10%) |
![]() Factor | ![]() Income from trade tariffs: +5% (factionwide) | Ranked-up whilst gaining a large income via trade (10%) |
![]() Evil Choirmaster | ![]() Control: +6 (local province) | Must use: colonel Idle in a region with a Residence building (25%) |
![]() Degenerate Kettle Drummer | ![]() Control: +2 (local province) | Must use: colonel Idle in a region with an Entertainment building (25%) |
![]() Deviant Flautist | ![]() Control: +4 (local province) | Must use: colonel Idle in a region with a Cult of Pleasure building (25%) |
![]() Organ Merchant | ![]() Income from trade tariffs: +5% (factionwide) | Ranked-up whilst gaining a large income via trade and with the Consumed by Rivalry technology (6%) |
![]() Overseer | ![]() Casualties captured post-battle: +15% ![]() Income from all buildings: +10% (local region) | Ranked-up with a large treasury and the Broken by the Lash technology (7%) |
![]() Rhetorician | ![]() Control: +1 (local province) | Must use: colonel Idle in a region with a Cult of Khaine building (25%) |
![]() Elfservant | ![]() On turn start, ![]() | Ranked-up above rank 10 with the Pressed into Servitude technology (50%) |
![]() High Elf Slave | ![]() Income from all buildings: +10% (local region) ![]() Weapon strength: +10% when fighting against High Elves | Sacked a settlement (30%) |
![]() Slaver | ![]() Casualties captured post-battle: +15% ![]() Slaves: 10 per turn | Used the Murder Captives post-battle captive option (5%) |
![]() Personal Sycophant | ![]() Campaign movement range: +20% ![]() Campaign line of sight: +25% ![]() Unit experience gain per turn: +100 ( ![]() ![]() Character experience gain: +200% | Realm of Slaanesh |
![]() The Dark Prince’s Paramour | ![]() Control: -50 (local enemy province) ![]() Control: +25 (all provinces) ![]() Growth: +250 (local province) | Realm of Slaanesh |