Followers
A list of all followers including their name, effects, and how to unlock them.
Name | Effects | How to Unlock |
---|---|---|
![]() Personal Sycophant | ![]() Campaign movement range: +20% ![]() Campaign line of sight: +25% ![]() Unit experience gain per turn: +100 ( ![]() ![]() Character experience gain: +200% | Realm of Slaanesh |
![]() The Dark Prince’s Paramour | ![]() Control: -50 (local enemy province) ![]() Control: +25 (all provinces) ![]() Growth: +250 (local province) | Realm of Slaanesh |
![]() Hedge Wizard | ![]() Winds of Magic power reserve change: +8% when increasing | Must use: wizard Won a battle (20%) |
![]() Bailiff | ![]() Control: +1 (local province) | Ranked-up in a province with low ![]() |
![]() Boatman | ![]() Income from trade tariffs: +6% (factionwide) | Ranked-up in Marienburg (15%) |
![]() Bodyguard | ![]() Enemy Hero action success chance: -10% | Carried out a failed ![]() |
![]() Bounty Hunter | ![]() Magic item drop chance: +6% | Looted a settlement with a small army (8%) |
![]() Fisherman | ![]() Income from trade tariffs: +5% (factionwide) | Ranked-up in Marienburg (8%) |
![]() Grave Robber | ![]() Leadership: +4 when fighting against Vampire Counts ( ![]() | Lost a battle against a Vampire Count army (25%) |
![]() Initiate | ![]() Corruption: -3 (local province) | Ranked-up in territory belonging to Vampire Counts (5%) |
![]() Kislevite Kossar | ![]() Campaign movement range: +7% | Ranked-up in territory belonging to Kislev (10%) |
![]() Mercenary | ![]() Casualty replenishment rate: +3% ( ![]() | Lost a battle (8%) |
![]() Militiaman | ![]() Recruitment cost: -5% for infantry units ( ![]() | Won a battle against a human army (13%) |
![]() Pit Fighter | ![]() Casualties captured post-battle: +10% | Used the Kill Captives post-battle captive option (5%) |
![]() Outlaw | ![]() Income from raiding: +12% ( ![]() | Ranked-up in Raiding stance (8%) |
![]() Outrider | ![]() Campaign line of sight: +25% | Ranked-up after winning 4 or more offensive battles and started a war (14%) |
![]() Antagonist | ![]() Post battle chance of stealing a magic item: +12% | Lost a battle (4%) |
![]() Rogue | ![]() Assassinate action: Additional 8% success chance | Carried out a successful ![]() |
![]() Servant | ![]() Enemy Hero action success chance: -10% | Ranked-up above rank 20 (5%) |
![]() Smuggler | ![]() Income from trade tariffs: +6% (factionwide) | Ranked-up whilst gaining a large income via trade (7%) |
![]() Soldier | ![]() Attrition: -10% when under siege (armies in local owned region) | Lost a battle (2%) |
![]() Thug | ![]() Assassinate action: Additional 10% success chance | Carried out a successful ![]() |
![]() Tollkeeper | ![]() Income from all buildings: +12% (local province) | Ranked-up below rank 10 (1%) |
![]() Tomb Robber | ![]() Leadership: +4 when fighting against Vampire Counts ( ![]() | Looted a settlement belonging to Vampire Counts (20%) |
![]() Vagabond | ![]() Campaign line of sight: +7% | Ranked-up above rank 20 (5%) |
![]() Valet | ![]() Magic item drop chance: +8% | Ranked-up after winning 6 or more offensive battles (5%) |
![]() Zealot | ![]() Corruption: -3 (local province) | Ranked-up in territory belonging to Vampire Counts (5%) |
![]() Student | ![]() Research rate: +10% | Ranked-up whilst not researching a technology (13%) |
![]() Agitator | ![]() Control: +1 (local province) | Ranked-up in a province with low ![]() |
![]() Apprentice Wizard | ![]() Winds of Magic power reserve change: +20% when increasing | Won a battle (4%) |
![]() Barber-Surgeon | ![]() Casualty replenishment rate: +5% ( ![]() | Looted a settlement with a large army (6%) |
![]() Bone Picker | ![]() Casualties captured post-battle: +12% | Ranked-up in territory belonging to Vampire Counts (7%) |
![]() Burgher | ![]() Control: +1 (local province) | Ranked-up in a province with low ![]() |
![]() Camp Follower | ![]() Wound recovery time: -1 | Won a battle (6%) |
![]() Charcoal Burner | ![]() Control: +1 (local province) | Won a battle (8%) |
![]() Coachman | ![]() Income from trade tariffs: +6% (factionwide) | Ranked-up whilst gaining a large income via trade (7%) |
![]() Entertainer | ![]() Control: +2 (local province) | Won a battle with a small treasury (20%) |
![]() Estalian Diestro | ![]() Recruit rank: +1 for Crossbowmen and Spearmen units ( ![]() | Idle in Estalia (6%) |
![]() Ferryman | ![]() Campaign line of sight: +5% | Ranked-up whilst gaining a large income via trade (10%) |
![]() Hunter | ![]() Ambush success chance: +10% ( ![]() | Won a battle (5%) |
![]() Jailer | ![]() Control: +1 (local province) | Looted a settlement belonging to The Empire (13%) |
![]() Light College Acolyte | ![]() Corruption: -3 (local province) | Ranked-up in a province with high corruption (5%) |
![]() Marine | ![]() Attrition: -15% casualties suffered from high seas attrition ( ![]() | Ranked-up in Marienburg (10%) |
![]() Messenger | ![]() Campaign movement range: +6% | Won a battle (4%) |
![]() Noble | ![]() Control: +1 (local province) | Ranked-up in a province with low ![]() |
![]() Peasant | ![]() Income from all buildings: +1% (local region) | Won a battle whilst losing money (25%) |
![]() Rat Catcher | ![]() Attrition: -10% casualties suffered from all attrition ( ![]() | Ranked-up in enemy territory (13%) |
![]() Road Warden | ![]() Ambush defence chance: +15% ( ![]() ![]() Corruption: -2 (local province) | Won an ambush battle (25%) |
![]() Scribe | ![]() Campaign movement range: +8% | Ranked-up in own territory after winning 3 or more battles (13%) |
![]() Seaman | ![]() Attrition: -15% casualties suffered from high seas attrition ( ![]() | Ranked-up in Marienburg (5%) |
![]() Thief | ![]() Income from raiding: +15% ( ![]() | Ranked-up in Raiding stance (13%) |
![]() Tradesman | ![]() Income from trade tariffs: +8% (factionwide) | Ranked-up whilst gaining a large income via trade (3%) |
![]() Watchman | ![]() Enemy Hero action success chance: -4% | Carried out a successful ![]() |
![]() Woodsman | ![]() Income from all buildings: +10% (local region) | Ranked-up in a region with a Carpentry Upgrades building (25%) |
![]() Fieldwarden | ![]() Ambush defence chance: +10% ( ![]() | Idle in The Moot (6%) |