The Empire
Followers
A list of all followers including their name, effects, and how to unlock them.
Name | Effects | How to Unlock |
---|---|---|
Personal Sycophant | Campaign movement range: +20% Campaign line of sight: +25% Unit experience gain per turn: +100 (Lord's army) Character experience gain: +200% | Realm of Slaanesh |
The Dark Prince’s Paramour | Control: -50 (local enemy province) Control: +25 (all provinces) Growth: +250 (local province) | Realm of Slaanesh |
Hedge Wizard | Winds of Magic power reserve change: +8% when increasing | Must use: wizard Won a battle (20%) |
Bailiff | Control: +1 (local province) | Ranked-up in a province with low control (8%) |
Boatman | Income from trade tariffs: +6% (factionwide) | Ranked-up in Marienburg (15%) |
Bodyguard | Enemy Hero action success chance: -10% | Carried out a failed Hero action against a character (13%) |
Bounty Hunter | Magic item drop chance: +6% | Looted a settlement with a small army (8%) |
Fisherman | Income from trade tariffs: +5% (factionwide) | Ranked-up in Marienburg (8%) |
Grave Robber | Leadership: +4 when fighting against Vampire Counts (Lord's army) | Lost a battle against a Vampire Count army (25%) |
Initiate | Corruption: -3 (local province) | Ranked-up in territory belonging to Vampire Counts (5%) |
Kislevite Kossar | Campaign movement range: +7% | Ranked-up in territory belonging to Kislev (10%) |
Mercenary | Casualty replenishment rate: +3% (Lord's army) | Lost a battle (8%) |
Militiaman | Recruitment cost: -5% for infantry units (Lord's army) | Won a battle against a human army (13%) |
Pit Fighter | Casualties captured post-battle: +10% | Used the Kill Captives post-battle captive option (5%) |
Outlaw | Income from raiding: +12% (Hero's army) | Ranked-up in Raiding stance (8%) |
Outrider | Campaign line of sight: +25% | Ranked-up after winning 4 or more offensive battles and started a war (14%) |
Antagonist | Post battle chance of stealing a magic item: +12% | Lost a battle (4%) |
Rogue | Assassinate action: Additional 8% success chance | Carried out a successful Hero action against a character (8%) |
Servant | Enemy Hero action success chance: -10% | Ranked-up above rank 20 (5%) |
Smuggler | Income from trade tariffs: +6% (factionwide) | Ranked-up whilst gaining a large income via trade (7%) |
Soldier | Attrition: -10% when under siege (armies in local owned region) | Lost a battle (2%) |
Thug | Assassinate action: Additional 10% success chance | Carried out a successful Hero action against a character (8%) |
Tollkeeper | Income from all buildings: +12% (local province) | Ranked-up below rank 10 (1%) |
Tomb Robber | Leadership: +4 when fighting against Vampire Counts (Hero's army) | Looted a settlement belonging to Vampire Counts (20%) |
Vagabond | Campaign line of sight: +7% | Ranked-up above rank 20 (5%) |
Valet | Magic item drop chance: +8% | Ranked-up after winning 6 or more offensive battles (5%) |
Zealot | Corruption: -3 (local province) | Ranked-up in territory belonging to Vampire Counts (5%) |
Student | Research rate: +10% | Ranked-up whilst not researching a technology (13%) |
Agitator | Control: +1 (local province) | Ranked-up in a province with low control (13%) |
Apprentice Wizard | Winds of Magic power reserve change: +20% when increasing | Won a battle (4%) |
Barber-Surgeon | Casualty replenishment rate: +5% (Lord's army) | Looted a settlement with a large army (6%) |
Bone Picker | Casualties captured post-battle: +12% | Ranked-up in territory belonging to Vampire Counts (7%) |
Burgher | Control: +1 (local province) | Ranked-up in a province with low control (12%) |
Camp Follower | Wound recovery time: -1 | Won a battle (6%) |
Charcoal Burner | Control: +1 (local province) | Won a battle (8%) |
Coachman | Income from trade tariffs: +6% (factionwide) | Ranked-up whilst gaining a large income via trade (7%) |
Entertainer | Control: +2 (local province) | Won a battle with a small treasury (20%) |
Estalian Diestro | Recruit rank: +1 for Crossbowmen and Spearmen units (Lord's army) | Idle in Estalia (6%) |
Ferryman | Campaign line of sight: +5% | Ranked-up whilst gaining a large income via trade (10%) |
Hunter | Ambush success chance: +10% (Hero's army) | Won a battle (5%) |
Jailer | Control: +1 (local province) | Looted a settlement belonging to The Empire (13%) |
Light College Acolyte | Corruption: -3 (local province) | Ranked-up in a province with high corruption (5%) |
Marine | Attrition: -15% casualties suffered from high seas attrition (Lord's army) | Ranked-up in Marienburg (10%) |
Messenger | Campaign movement range: +6% | Won a battle (4%) |
Noble | Control: +1 (local province) | Ranked-up in a province with low control (15%) |
Peasant | Income from all buildings: +1% (local region) | Won a battle whilst losing money (25%) |
Rat Catcher | Attrition: -10% casualties suffered from all attrition (Lord's army) | Ranked-up in enemy territory (13%) |
Road Warden | Ambush defence chance: +15% (Lord's army) Corruption: -2 (local province) | Won an ambush battle (25%) |
Scribe | Campaign movement range: +8% | Ranked-up in own territory after winning 3 or more battles (13%) |
Seaman | Attrition: -15% casualties suffered from high seas attrition (Lord's army) | Ranked-up in Marienburg (5%) |
Thief | Income from raiding: +15% (Hero's army) | Ranked-up in Raiding stance (13%) |
Tradesman | Income from trade tariffs: +8% (factionwide) | Ranked-up whilst gaining a large income via trade (3%) |
Watchman | Enemy Hero action success chance: -4% | Carried out a successful Hero action against a settlement (13%) |
Woodsman | Income from all buildings: +10% (local region) | Ranked-up in a region with a Carpentry Upgrades building (25%) |
Fieldwarden | Ambush defence chance: +10% (Lord's army) | Idle in The Moot (6%) |