Chaos Dwarfs
Followers
A list of all followers including their name, effects, and how to unlock them.
Name | Effects | How to Unlock |
---|---|---|
Eternal Servitude | Campaign movement range: +10% Campaign line of sight: +15% | Caravan |
Obedient Mutant | Construction time: -1 for all buildings (minimum of 1 turn) (local province) | Caravan |
Orc Shaman | Winds of Magic power reserve: +1 per turn Cooldown: -15% to all spells | Caravan |
Arms Merchant | Income from trade tariffs: +10% (factionwide) | Chance after battle victory Tower of Zharr |
Artificer | Armaments output: +8% (local province) | Chance after battle victory Tower of Zharr |
Castellan Drillmaster | Unit experience gain: +10% for Chaos Dwarf Warriors units (own army) | Chance after battle victory Tower of Zharr |
Convoy Enforcer | Casualties captured post-battle: +10% | Chance after battle victory Tower of Zharr |
Dark Prophet | Research rate: +10% | Chance after battle victory Tower of Zharr |
Devoted of Hashut | Character's aura leadership effect: +5 Chaos Undivided corruption: +1 (local province) | Chance after battle victory Tower of Zharr |
Hobgoblin Scout | Ambush defence chance: +10% (Lord's army) Campaign line of sight: +15% | Chance after battle victory Tower of Zharr |
Infernal Guard | Enemy Hero action success chance: -15% Seduce Units budget: -15% (enemy Slaanesh armies in local region) | Chance after battle victory Tower of Zharr |
Infernal Engineer | Recruitment cost: -10% for Artillery and War Machine units (Lord's army) | Chance after battle victory Tower of Zharr |
Infernal Musician | Leadership: +5 (Lord's army) | Chance after battle victory Tower of Zharr |
K'daai Hellsmith | Unit experience gain: +10% for K'daai (own army) Recruitment cost: -10% for K'daai units (Lord's army) | Chance after battle victory Tower of Zharr |
Khanate Assassin | Hero action success chance: +10% | Chance after battle victory Tower of Zharr |
Khanate Raider | Immune to Desert attrition (all units in army) | Chance after battle victory Tower of Zharr |
Khanate Scout | Ambush success chance: +10% (Hero's army) | Chance after battle victory Tower of Zharr |
Navigator | Immune to High Seas, Reef and Storm attrition (all units in army) | Chance after battle victory Tower of Zharr |
Sorcerer Priest | Winds of Magic power reserve change: +10% when increasing | Chance after battle victory Tower of Zharr |
Bull Centaur Guardian | Unit experience gain: +10% for Bull Centaurs (own army) Recruitment cost: -10% for Bull Centaur units (Lord's army) | Chance after battle victory Tower of Zharr |
Train Operator | Campaign movement range: +5% | Chance after battle victory Tower of Zharr |
Veteran Overseer | Control: +2 (local province) | Chance after battle victory Tower of Zharr |
Warsmith | Unit experience gain: +10% for Infernal Guard (own army) Recruitment cost: -10% for Infernal Guard units (Lord's army) | Chance after battle victory Tower of Zharr |
Personal Sycophant | Campaign movement range: +20% Campaign line of sight: +25% Unit experience gain per turn: +100 (Lord's army) Character experience gain: +200% | Realm of Slaanesh |
The Dark Prince’s Paramour | Control: -50 (local enemy province) Control: +25 (all provinces) Growth: +250 (local province) | Realm of Slaanesh |