Followers

A list of all followers including their name, effects, and how to unlock them.

NameEffectsHow to Unlock
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Eternal Servitude
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Campaign movement range: +10% 
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Campaign line of sight: +15% 
Caravan    
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Obedient Mutant
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Construction time: -1 for all buildings (minimum of 1 turn) (local province)
Caravan    
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Orc Shaman
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Winds of Magic power reserve: +1 per turn 
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Cooldown: -15% to all spells 
Caravan    
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Arms Merchant
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Income from trade tariffs: +10% (factionwide)
Chance after battle victory    
Tower of Zharr    
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Artificer
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Armaments output: +8% (local province)
Chance after battle victory    
Tower of Zharr    
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Castellan Drillmaster
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Unit experience gain: +10% for Chaos Dwarf Warriors units (own army)
Chance after battle victory    
Tower of Zharr    
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Convoy Enforcer
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Casualties captured post-battle: +10% 
Chance after battle victory    
Tower of Zharr    
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Dark Prophet
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Research rate: +10% 
Chance after battle victory    
Tower of Zharr    
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Devoted of Hashut
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Character's aura leadership effect: +5 
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Chaos Undivided corruption: +1 (local province)
Chance after battle victory    
Tower of Zharr    
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Hobgoblin Scout
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Ambush defence chance: +10% (iconLord's army)
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Campaign line of sight: +15% 
Chance after battle victory    
Tower of Zharr    
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Infernal Guard
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Enemy Hero action success chance: -15% 
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Seduce Units budget: -15% (enemy Slaanesh armies in local region)
Chance after battle victory    
Tower of Zharr    
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Infernal Engineer
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Recruitment cost: -10% for Artillery and War Machine units (iconLord's army)
Chance after battle victory    
Tower of Zharr    
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Infernal Musician
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Leadership: +5 (iconLord's army)
Chance after battle victory    
Tower of Zharr    
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K'daai Hellsmith
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Unit experience gain: +10% for K'daai (own army)
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Recruitment cost: -10% for K'daai units (iconLord's army)
Chance after battle victory    
Tower of Zharr    
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Khanate Assassin
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Hero action success chance: +10% 
Chance after battle victory    
Tower of Zharr    
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Khanate Raider
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Immune to Desert attrition (all units in army)
Chance after battle victory    
Tower of Zharr    
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Khanate Scout
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Ambush success chance: +10% (iconHero's army)
Chance after battle victory    
Tower of Zharr    
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Navigator
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Immune to High Seas, Reef and Storm attrition (all units in army)
Chance after battle victory    
Tower of Zharr    
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Sorcerer Priest
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Winds of Magic power reserve change: +10% when increasing 
Chance after battle victory    
Tower of Zharr    
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Bull Centaur Guardian
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Unit experience gain: +10% for Bull Centaurs (own army)
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Recruitment cost: -10% for Bull Centaur units (iconLord's army)
Chance after battle victory    
Tower of Zharr    
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Train Operator
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Campaign movement range: +5% 
Chance after battle victory    
Tower of Zharr    
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Veteran Overseer
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Control: +2 (local province)
Chance after battle victory    
Tower of Zharr    
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Warsmith
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Unit experience gain: +10% for Infernal Guard (own army)
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Recruitment cost: -10% for Infernal Guard units (iconLord's army)
Chance after battle victory    
Tower of Zharr    
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Personal Sycophant
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Campaign movement range: +20% 
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Campaign line of sight: +25% 
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Unit experience gain per turn: +100 (iconLord's army)
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Character experience gain: +200% 
Realm of Slaanesh    
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The Dark Prince’s Paramour
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Control: -50 (local enemy province)
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Control: +25 (all provinces)
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Growth: +250 (local province)
Realm of Slaanesh