Followers
A list of all followers including their name, effects, and how to unlock them.
Name | Effects | How to Unlock |
---|---|---|
![]() Eternal Servitude | ![]() Campaign movement range: +10% ![]() Campaign line of sight: +15% | Caravan |
![]() Obedient Mutant | ![]() Construction time: -1 for all buildings (minimum of 1 turn) (local province) | Caravan |
![]() Orc Shaman | ![]() Winds of Magic power reserve: +1 per turn ![]() Cooldown: -15% to all spells | Caravan |
![]() Arms Merchant | ![]() Income from trade tariffs: +10% (factionwide) | Chance after battle victory Tower of Zharr |
![]() Artificer | ![]() Armaments output: +8% (local province) | Chance after battle victory Tower of Zharr |
![]() Castellan Drillmaster | ![]() Unit experience gain: +10% for Chaos Dwarf Warriors units (own army) | Chance after battle victory Tower of Zharr |
![]() Convoy Enforcer | ![]() Casualties captured post-battle: +10% | Chance after battle victory Tower of Zharr |
![]() Dark Prophet | ![]() Research rate: +10% | Chance after battle victory Tower of Zharr |
![]() Devoted of Hashut | ![]() Character's aura leadership effect: +5 ![]() Chaos Undivided corruption: +1 (local province) | Chance after battle victory Tower of Zharr |
![]() Hobgoblin Scout | ![]() Ambush defence chance: +10% ( ![]() ![]() Campaign line of sight: +15% | Chance after battle victory Tower of Zharr |
![]() Infernal Guard | ![]() Enemy Hero action success chance: -15% ![]() Seduce Units budget: -15% (enemy Slaanesh armies in local region) | Chance after battle victory Tower of Zharr |
![]() Infernal Engineer | ![]() Recruitment cost: -10% for Artillery and War Machine units ( ![]() | Chance after battle victory Tower of Zharr |
![]() Infernal Musician | ![]() Leadership: +5 ( ![]() | Chance after battle victory Tower of Zharr |
![]() K'daai Hellsmith | ![]() Unit experience gain: +10% for K'daai (own army) ![]() Recruitment cost: -10% for K'daai units ( ![]() | Chance after battle victory Tower of Zharr |
![]() Khanate Assassin | ![]() Hero action success chance: +10% | Chance after battle victory Tower of Zharr |
![]() Khanate Raider | ![]() Immune to Desert attrition (all units in army) | Chance after battle victory Tower of Zharr |
![]() Khanate Scout | ![]() Ambush success chance: +10% ( ![]() | Chance after battle victory Tower of Zharr |
![]() Navigator | ![]() Immune to High Seas, Reef and Storm attrition (all units in army) | Chance after battle victory Tower of Zharr |
![]() Sorcerer Priest | ![]() Winds of Magic power reserve change: +10% when increasing | Chance after battle victory Tower of Zharr |
![]() Bull Centaur Guardian | ![]() Unit experience gain: +10% for Bull Centaurs (own army) ![]() Recruitment cost: -10% for Bull Centaur units ( ![]() | Chance after battle victory Tower of Zharr |
![]() Train Operator | ![]() Campaign movement range: +5% | Chance after battle victory Tower of Zharr |
![]() Veteran Overseer | ![]() Control: +2 (local province) | Chance after battle victory Tower of Zharr |
![]() Warsmith | ![]() Unit experience gain: +10% for Infernal Guard (own army) ![]() Recruitment cost: -10% for Infernal Guard units ( ![]() | Chance after battle victory Tower of Zharr |
![]() Personal Sycophant | ![]() Campaign movement range: +20% ![]() Campaign line of sight: +25% ![]() Unit experience gain per turn: +100 ( ![]() ![]() Character experience gain: +200% | Realm of Slaanesh |
![]() The Dark Prince’s Paramour | ![]() Control: -50 (local enemy province) ![]() Control: +25 (all provinces) ![]() Growth: +250 (local province) | Realm of Slaanesh |