Items

A list of all items including their name, effects, and how to unlock them.

NameEffectsHow to Unlock

Legendary Items

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Lucky Skullhelm
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Ambush success chance: +15% (iconLord's army)
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Speed: +10% 
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Physical resistance: 10% 
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Passive ability: "Lucky Skullhelm" 
Quest (Tretch Craventail - level 7)    
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Sword of Khaine (Thirsting)
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Ward save: 20% 
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Melee attack: +25 
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Enables magical attacks 
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Armour-piercing weapon damage: +450 
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Attribute: Unbreakable 
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Ability: "Sword of Khaine" 
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[HIDDEN] Ability: "Shadow of Khaine" 
Dilemma: The Sword Calls to You    
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Sword of Khaine (Thriving)
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Ward save: 25% 
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Melee attack: +30 
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Enables magical attacks 
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Armour-piercing weapon damage: +550 
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Attribute: Unbreakable 
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Ability: "Sword of Khaine" 
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[HIDDEN] Ability: "Shadow of Khaine" 
Dilemma: The Sword Hungers    
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Sword of Khaine (Dominating)
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Ward save: 30% 
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Melee attack: +35 
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Enables magical attacks 
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Armour-piercing weapon damage: +650 
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Attribute: Unbreakable 
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Ability: "Sword of Khaine" 
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[HIDDEN] Ability: "Shadow of Khaine" 
Dilemma: The Sword Festers    
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Iron Frame
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Weapon strength: +10% 
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Physical resistance: 10% 
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Spell resistance: 5% 
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Armour: +10 
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Destructive Engineering
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Control: +1 (all provinces)
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Construction cost: -10% for all buildings 
Starting Item for Ikit Claw    
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Storm Daemon
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Control: +2 (all provinces)
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Bonus vs Large: +10 
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Armour-piercing weapon damage: +25 
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Ability: "Storm Daemon" 
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Destructive Engineering
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Construction cost: -10% for all buildings 
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Control: +1 (all provinces)
Quest (Ikit Claw - level 7)    
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The Cloak of Shadows
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Ambush success chance: +20% (iconLord's army)
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Melee defence: +10 
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Enemy Hero action success chance: -10% 
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Passive ability: "The Cloak of Shadows" 
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Deathmaster's Toolkit
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Control: +1 (all provinces)
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Assassinate action: Additional 15.0000% success chance (all characters)
Quest (Deathmaster Snikch - level 7)    
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Whirl of Weeping Blades
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Weapon strength: +5% 
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Armour-piercing weapon damage: +20 
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Leadership: +10 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units (iconRank 7 and above) (iconLord's army)
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Ability: "Whirl of Weeping Blades" 
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Deathmaster's Toolkit
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Assassinate action: Additional 15.0000% success chance (all characters)
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Control: +1 (all provinces)
Quest (Deathmaster Snikch - level 3)    
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Whip of Domination
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Campaign movement range: +5% 
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Melee attack: +10 
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Charge bonus: +15 for Skavenslaves units (iconLord's army)
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Leadership: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (iconLord's army)
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Instruments of Domination
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Research rate: +15% 
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Control: +1 (all provinces)
Quest (Throt the Unclean - level 7)    
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Creature-Killer
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Melee defence: +5 
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Bonus vs Large: +12 
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Armour-piercing weapon damage: +10 
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Ability: "Creature-Killer" 
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Instruments of Domination
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Research rate: +15% 
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Control: +1 (all provinces)
Quest (Throt the Unclean - level 3)    
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The Liber Bubonicus
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Skaven corruption: +3 (local province)
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Rite cost: -25% for The Pestilent Scheme 
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Hero recruit rank: +4 for Plague Priests (all provinces)
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Winds of Magic cost: -2 for "Plague Upgraded" 
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Winds of Magic cost: -2 for "Plague" 
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Ability: "The Liber Bubonicus" 
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Vectors of Disease
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Control: +1 (all provinces)
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Chance of a plague spreading: +50% (all armies factionwide)
Quest (Lord Skrolk - level 7)    
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Warp-Shard Armour
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Ward save: 10% 
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Melee defence: +5 
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Armour: +10 
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Skaven corruption: +3 (local province)
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Passive ability: "Warp-Shard Armour" 
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Dwarf Scourge
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Allegiance points gained: +50% for alliances with Skaven 
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Skaven corruption: +3 (local province)
Quest (Queek Headtaker - level 7)    
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Dwarf Gouger
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Recruitment cost: -10% (iconLord's army)
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Bonus vs Infantry: +10 
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Weapon strength: +20% when fighting against Dwarfs 
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Ability: "Dwarf Gouger" 
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Dwarf Scourge
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Allegiance points gained: +50% for alliances with Skaven 
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Skaven corruption: +3 (local province)
Quest (Queek Headtaker - level 12)    
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Rod of Corruption
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Weapon strength: +10% 
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Melee attack: +6 
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Hero capacity: +1 for Plague Priests and Eshin Sorcerers 
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Winds of Magic cost: -2 for "Wither Upgraded" 
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Winds of Magic cost: -2 for "Wither" 
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Ability: "Rod of Corruption" 
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Vectors of Disease
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Chance of a plague spreading: +50% (all armies factionwide)
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Control: +1 (all provinces)
Quest (Lord Skrolk - level 12)    
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Chainsword
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Melee attack: +20 
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Enables magical attacks 
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Armour-piercing weapon damage: +250 
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Attribute: Unbreakable 
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Khorne corruption: +10 (local province)
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Passive ability: "Chainsword" 
Realm of Khorne    
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Gilellion's Soulnetter
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Melee attack: +20 
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Enables magical attacks 
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Armour-piercing weapon damage: +250 
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Attribute: Unbreakable 
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Khorne corruption: +10 (local province)
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Ability: "Gilellion's Soulnetter" 
Realm of Khorne    
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Skar's Kraken-Killer
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Melee attack: +20 
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Enables magical attacks 
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Armour-piercing weapon damage: +250 
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Attribute: Unbreakable 
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Khorne corruption: +10 (local province)
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Ability: "Skar's Kraken-Killer" 
Realm of Khorne    
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Slaanesh’s Blade
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Ward save: 20% 
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Melee attack: +30 
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Enables magical attacks 
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Armour-piercing weapon damage: +500 
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Attribute: Unbreakable 
Realm of Slaanesh    
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The Bane Spear
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Melee attack: +20 
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Enables magical attacks 
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Armour-piercing weapon damage: +250 
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Attribute: Unbreakable 
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Khorne corruption: +10 (local province)
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Ability: "The Bane Spear" 
Realm of Khorne    

Crafted/Dilemma Items

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Chromatic Armour
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Missile resistance: 10% 
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Armour: +10 
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Passive ability: "Glittering Scales" 
Dilemma: Shiny Scale-Stuff    
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Rocket Boots
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Melee defence: +5 
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Armour: +5 
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Attribute: Causes Fear 
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Ability: "Foe-Seeker" 
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Cooldown: -50% to "Foe Seeker" 
Dilemma: When Rats Fly!    
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Box of Eerie Noises
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Attribute: Causes Terror 
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Attribute: Causes Fear 
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Attacks cause "Discouraged" effect, reducing leadership 
Dilemma: A Noise Problem    
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Enriched Warpstone Dust
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Ability: "Apocalyptic Vision" 
Dilemma: Dust It Off!    
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Odd Powder Keg
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Ability: "Flash Bomb" 
Dilemma: Kegs of Boom    
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Mechanical Claw
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Bonus vs Large: +16 
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Armour-piercing weapon damage: +40 
Dilemma: Claw Back Provisions    

Rare Items

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Massa-Moones' Pride
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Weapon strength: +5% 
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Armour-piercing weapon damage: +100 
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Bound spell: "Wind Blast" 
Starting Item for Chitterskull    
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Alloy Shield
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Missile resistance: 15% 
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Armour: +10 
Ikit's Workshop    
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Power Armour
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Weapon strength: +25% 
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Ward save: 12% 
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Melee attack: -12 
Ikit's Workshop    
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Modulated Doomwheel Assembly Kit
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Recruitment cost: -20% for Doomwheel units (iconLord's army)
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Recruit rank: +2 for Doomflayer and Doomwheel units (iconLord's army)
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Recruitment duration: -1 turn for Doomwheel units (minimum 1) (iconLord's army)
Ikit's Workshop    
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Warp Lightning Battery
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Miscast base chance: -40% 
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Winds of Magic cost: -3 for "Warp Lightning Upgraded" 
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Winds of Magic cost: -2 for "Warp Lightning" 
Ikit's Workshop    
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Warp Field Generator
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Missile resistance: 15% 
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Spell resistance: 15% 
Ikit's Workshop    
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Mechanical Arm
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Melee defence: +6 
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Melee attack: +6 
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Enables sundering attacks 
Ikit's Workshop    
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Retractable Fistblade
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Melee attack: +7 
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Enables poison attacks 
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Armour-piercing weapon damage: +10 
Ikit's Workshop    
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Thing Zapper
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Melee attack: +5 
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Attribute: Causes Terror 
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Enables contaminating attacks 
Ikit's Workshop    
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Warpstorm Scroll
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Spell resistance: 25% 
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Ability: "Warpstorm Scroll" 
Chance after battle victory    
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Skavenbrew
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Ability: "Skavenbrew" 
Chance after battle victory    
Starting Item for Queek Headtaker    
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Executioner's Axe
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Weapon strength: +20% 
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Melee attack: -5 
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Enables sundering attacks 
Chance after battle victory    
Starting Item for Anujch Malratra    
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The Fellblade
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Weapon strength: +7% 
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Enables magical attacks 
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Armour-piercing weapon damage: +20 
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Weapon strength: +10% when fighting against Vampire Counts 
Chance after battle victory    
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Warp-Forged Blade
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Melee attack: +10 
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Enables magical attacks 
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Armour-piercing weapon damage: +20 
Chance after battle victory    
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Book of Ashur
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Winds of Magic power reserve change: +25% when increasing 
Chance after battle victory    
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Scroll of Leeching
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Ability: "Scroll of Leeching" 
Chance after battle victory    
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Armour of Destiny
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Ward save: 10% 
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Physical resistance: 5% 
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Armour: +5 
Chance after battle victory    
Starting Item for Chitterskull    
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Trickster's Helm
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Ward save: 10% 
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Melee defence: +5 
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Armour: +2 
Incident: Flooded Armoury    
Chance after battle victory    
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The Other Trickster's Shard
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Passive ability: "The Other Trickster's Shard" 
Chance after battle victory    
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Talisman of Preservation
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Ward save: 16% 
Chance after battle victory    
Starting Item for Chitterskull    
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Giant Blade
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Weapon strength: +15% 
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Bonus vs Infantry: +10 
Chance after battle victory    
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Obsidian Blade
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Weapon strength: +8% 
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Armour-piercing weapon damage: +100 
Chance after battle victory    
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Sword of Bloodshed
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Weapon strength: +6% 
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Melee attack: +12 
Incident: The Cursed Sword    
Incident: The Cursed Sword    
Incident: The Cursed Sword    
Chance after battle victory    

Uncommon Items

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Warpstone Armour
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Armour: +8 
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Passive ability: "Warpstone Armour" 
Chance after battle victory    
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Skalm
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Melee defence: +5 
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Ability: "Skalm" 
Chance after battle victory    
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Foul Pendant
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Ward save: 8% 
Chance after battle victory    
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Shadow Magnet Trinket
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Missile resistance: 10% 
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Passive ability: "Shadow Magnet Trinket" 
Chance after battle victory    
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Blade of Corruption
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Melee attack: +3 
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Enables poison attacks 
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Enables magical attacks 
Chance after battle victory    
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Warlock-Augmented Weapon
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Weapon strength: +6% 
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Melee attack: +4 
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Enables magical attacks 
Chance after battle victory    
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Corrosive Blade
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Enables poison attacks 
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Armour-piercing weapon damage: +35 
Chance after battle victory    
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The Brass Cleaver
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Weapon strength: +4% 
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Passive ability: "The Brass Cleaver" 
Chance after battle victory    
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Forbidden Rod
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Spell resistance: 10% 
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Ability: "Forbidden Rod" 
Chance after battle victory    
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Trickster's Shard
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Miscast base chance: -20% 
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Ability: "Trickster's Shard" 
Chance after battle victory    
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Armour of Fortune
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Ward save: 5% 
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Physical resistance: 5% 
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Armour: +5 
Chance after battle victory    
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Armour of Silvered Steel
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Armour: +20 
Chance after battle victory    
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Helm of Discord
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Armour: +10 
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Ability: "Helm of Discord" 
Incident: The Spoils of War    
Incident: Effigy of Gork    
Chance after battle victory    
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Crown of Command
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Ability: "Crown of Command" 
Chance after battle victory    
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Potion of Healing
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Ability: "Potion of Healing" 
Chance after battle victory    
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Obsidian Amulet
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Spell resistance: 20% 
Chance after battle victory    
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Obsidian Lodestone
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Spell resistance: 20% 
Chance after battle victory    
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Talisman of Endurance
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Ward save: 8% 
Chance after battle victory    
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Fencer's Blades
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Melee defence: +6 
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Melee attack: +6 
Incident: Eight-Legged Fiends!    
Incident: Tomb of the Mummy    
Chance after battle victory    
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Ogre Blade
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Weapon strength: +18% 
Chance after battle victory    
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Sword of Anti-Heroes
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Melee attack: +5 
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Enables magical attacks 
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Ability: "Sword of Anti-Heroes" 
Chance after battle victory    
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Sword of Strife
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Weapon strength: +5% 
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Melee attack: +7 
Chance after battle victory    

Common Items

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Scroll of Blast
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Bound spell: "Blast" 
Chance after battle victory    
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Scrying Stone
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Ambush success chance: +5% (iconLord's army)
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Ability: "Scrying Stone" 
Chance after battle victory    
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Warp-Energy Condenser
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Winds of Magic power reserve change: +10% when increasing 
Chance after battle victory    
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Warpstone Tokens
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Miscast base chance: +10% 
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Chance of Winds of Magic increasing in strength when changing: +25% (local province)
Chance after battle victory    
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Shield of Distraction
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Melee defence: +5 
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Passive ability: "Shield of Distraction" 
Chance after battle victory    
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World's Edge Armour
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Armour: +4 
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Ability: "World's Edge Armour" 
Chance after battle victory    
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Pipes of Piebald
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Speed: +4% 
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Passive ability: "Pipes of Piebald" 
Chance after battle victory    
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Portents of Verminous Doom
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Leadership: +4 
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Passive ability: "Portents of Verminous Doom" 
Chance after battle victory    
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Rival Hide Talisman
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Ability: "Rival Hide Talisman" 
Chance after battle victory    
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Blade of Nurglitch
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Weapon strength: +4% 
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Enables poison attacks 
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Enables magical attacks 
Chance after battle victory    
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Dwarfbane
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Weapon strength: +8% 
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Armour-piercing weapon damage: +5 when fighting against Dwarfs 
Chance after battle victory    
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Channelling Staff
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Ability: "Channelling Staff" 
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Cooldown: -10% to all spells 
Chance after battle victory    
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Earthing Rod
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Ability: "Earthing Rod" 
Chance after battle victory    
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Scroll of Power
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Ability: "Scroll of Power" 
Chance after battle victory    
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Power Stone
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Ability: "Power Stone" 
Chance after battle victory    
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Sceptre of Stability
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Ability: "Sceptre of Stability" 
Chance after battle victory    
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Scroll of Shielding
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Ability: "Scroll of Shielding" 
Chance after battle victory    
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Wand of Jet
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Ability: "Wand of Jet" 
Chance after battle victory    
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Charmed Shield
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Melee defence: +7 
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Ability: "Charmed Shield" 
Chance after battle victory    
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Dragonhelm
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Fire resistance: 25% 
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Armour: +5 
Chance after battle victory    
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Enchanted Shield
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Melee defence: +5 
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Armour: +3 
Chance after battle victory    
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Gambler's Armour
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Ward save: 8% 
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Armour: +5 
Incident: The Liche Lord    
Chance after battle victory    
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Glittering Scales
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Melee defence: +5 
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Armour: +4 
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Passive ability: "Glittering Scales" 
Chance after battle victory    
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Shield of Ptolos
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Missile resistance: 10% 
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Melee defence: +5 
Chance after battle victory    
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Spellshield
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Melee defence: +5 
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Spell resistance: 12% 
Chance after battle victory    
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Featherfoe Torc
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Passive ability: "Featherfoe Torc" 
Chance after battle victory    
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Ironcurse Icon
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Missile resistance: 10% 
Chance after battle victory    
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Potion of Foolhardiness
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Ability: "Potion of Foolhardiness" 
Chance after battle victory    
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Potion of Speed
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Ability: "Potion of Speed" 
Chance after battle victory    
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Potion of Strength
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Ability: "Potion of Strength" 
Chance after battle victory    
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Potion of Toughness
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Ability: "Potion of Toughness" 
Chance after battle victory    
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Ruby Ring of Ruin
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Bound spell: "Fireball" 
Chance after battle victory    
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The Terrifying Mask of Eee!
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Attribute: Causes Terror 
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Attribute: Causes Fear 
Chance after battle victory    
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Dawnstone
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Physical resistance: 15% 
Incident: One Egg or Two?    
Incident: Disturbing the Dead    
Chance after battle victory    
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Dragonbane Gem
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Fire resistance: 35% 
Chance after battle victory    
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Luckstone
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Physical resistance: 7% 
Incident: Picked Clean    
Incident: The Underworld Sea    
Chance after battle victory    
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Obsidian Trinket
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Spell resistance: 10% 
Chance after battle victory    
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Opal Amulet
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Melee defence: +4 
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Ability: "Opal Amulet" 
Chance after battle victory    
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Pigeon Plucker Pendant
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Melee defence: +2 
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Passive ability: "Pigeon Plucker Pendant" 
Chance after battle victory    
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Talisman of Protection
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Ward save: 5% 
Incident: Eight-Legged Fiends!    
Chance after battle victory    
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Berserker Sword
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Weapon strength: +5% 
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Charge bonus: +15 
Chance after battle victory    
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Biting Blade
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Armour-piercing weapon damage: +45 
Incident: Scavengers    
Chance after battle victory    
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Gold Sigil Sword
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Melee defence: +3 
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Melee attack: +3 
Chance after battle victory    
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Relic Sword
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Weapon strength: +10% 
Chance after battle victory    
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Shrieking Blade
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Enables magical attacks 
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Attribute: Causes Terror 
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Attribute: Causes Fear 
Chance after battle victory    
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Sword of Battle
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Weapon strength: +4% 
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Melee attack: +3 
Chance after battle victory    
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Sword of Might
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Weapon strength: +8% 
Incident: Disturbing the Dead    
Chance after battle victory    
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Sword of Striking
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Melee attack: +4 
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Charge bonus: +5 
Chance after battle victory    
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Sword of Swift Slaying
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Melee attack: +4 
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Armour-piercing weapon damage: +10 
Chance after battle victory    
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Tormentor Sword
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Enables magical attacks 
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Ability: "Tormentor Sword" 
Chance after battle victory    
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Warrior Bane
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Melee defence: +2 
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Passive ability: "Warrior Bane" 
Chance after battle victory