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Click a landmark in the table to locate it on the map
Landmark | Effects | Province | Region | |
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Unique Landmarks | ||||
Bokha Palace I (Tier 3) ![]() Devotion generated: 2 ![]() Upkeep: -7% for Ice Guard units (all armies) ![]() Leadership: +8 when under siege (armies in region) Bokha Palace II (Tier 4) ![]() Devotion generated: 3 ![]() Upkeep: -15% for Ice Guard units (all armies) ![]() Leadership: +10 when under siege (armies in region) | River Urskoy | Kislev | ||
Grand Citadel I (Tier 3) ![]() Devotion generated: 2 ![]() Income from all buildings: +12% (local province) ![]() Control: +4 Grand Citadel II (Tier 4) ![]() Devotion generated: 3 ![]() Income from all buildings: +16% (local province) ![]() Control: +6 Grand Citadel III (Tier 5) ![]() Devotion generated: 4 ![]() Income from all buildings: +20% (local province) ![]() Control: +8 ![]() Control: +1 (factionwide) | River Urskoy | Kislev | ||
Temple of Ursun I (Tier 3) ![]() Upkeep: -3% for Elemental Bear and War Bear Riders units (all armies) ![]() Growth: +40 ![]() Furs resource production: 40 bundles Temple of Ursun II (Tier 4) ![]() Upkeep: -6% for Elemental Bear and War Bear Riders units (all armies) ![]() Growth: +50 ![]() Furs resource production: 50 bundles Temple of Ursun III (Tier 5) ![]() Upkeep: -10% for Elemental Bear and War Bear Riders units (all armies) ![]() Growth: +20 (factionwide) ![]() Furs resource production: 75 bundles | River Urskoy | Kislev | ||
Imperial Embassy I (Tier 4) ![]() Allegiance points gained: +5% for alliances with the Empire ![]() Diplomatic relations: +10 with Empire Imperial Embassy II (Tier 5) ![]() Allegiance points gained: +10% for alliances with the Empire ![]() Diplomatic relations: +20 with Empire | River Urskoy | Kislev | ||
The Bleakness I (Tier 3) ![]() Leadership: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide) ![]() Upkeep: -10% for Gryphon Legion units (all armies) ![]() Attrition: -5% casualties suffered from all attrition (factionwide) The Bleakness II (Tier 4) ![]() Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (factionwide) ![]() Upkeep: -20% for Gryphon Legion units (all armies) ![]() Attrition: -10% casualties suffered from all attrition (factionwide) | The Cursed City | Praag | ||
Citadel of Praag I (Tier 3) ![]() Global recruitment duration: -1 turn(s) (minimum 1) ![]() Global recruitment capacity: +1 ![]() Leadership: +4 when under siege (armies in region) Citadel of Praag II (Tier 4) ![]() Global recruitment duration: -1 turn(s) (minimum 1) ![]() Global recruitment capacity: +2 ![]() Leadership: +8 when under siege (armies in region) Citadel of Praag III (Tier 5) ![]() Global recruitment duration: -2 turn(s) (minimum 1) ![]() Global recruitment capacity: +3 ![]() Leadership: +12 when under siege (armies in region) | The Cursed City | Praag | ||
Magnus Gardens I (Tier 3) ![]() Hero and ![]() ![]() Hero capacity: +1 for Patriarchs ![]() Unlocks ![]() ![]() Corruption in adjacent provinces: -1 Magnus Gardens II (Tier 4) ![]() Hero and ![]() ![]() Hero capacity: +1 for Patriarchs ![]() Unlocks ![]() ![]() Corruption in adjacent provinces: -2 Magnus Gardens III (Tier 5) ![]() Hero and ![]() ![]() Hero capacity: +1 for Patriarchs ![]() Unlocks ![]() ![]() Corruption in adjacent provinces: -3 | The Cursed City | Praag | ||
Temple of Manann I (Tier 3) ![]() Construction cost: -10% for Ports (factionwide) ![]() Attrition: -25% casualties suffered from high seas, reef, maelstrom and storm attrition (factionwide) ![]() Melee attack: +5 when fighting at sea (factionwide) Temple of Manann II (Tier 4) ![]() Construction cost: -15% for Ports (factionwide) ![]() Attrition: -50% casualties suffered from high seas, reef, maelstrom and storm attrition (factionwide) ![]() Melee attack: +7 when fighting at sea (factionwide) Temple of Manann III (Tier 5) ![]() Immune to Storm and Reef attrition (factionwide) ![]() Construction cost: -25% for Ports (factionwide) ![]() Melee attack: +10 when fighting at sea (factionwide) | River Lynsk | Erengrad | ||
Frosthome I (Tier 3) ![]() Hero and ![]() ![]() Hero capacity: +1 for Frost Maidens ![]() Upkeep: -5% for War Sled and Little Grom units (all armies) Frosthome II (Tier 4) ![]() Hero and ![]() ![]() Hero capacity: +1 for Frost Maidens ![]() Upkeep: -10% for War Sled and Little Grom units (all armies) Frosthome III (Tier 5) ![]() Hero and ![]() ![]() Hero capacity: +1 for Frost Maidens ![]() Upkeep: -15% for War Sled and Little Grom units (all armies) | River Lynsk | Erengrad | ||
The Lynsk Bridge (Tier 3) ![]() Income from all buildings: +20% (local region) ![]() Income from trade tariffs: +8% | River Lynsk | Erengrad | ||
Ruined Harbour (Settlement - Level 1) No effects The Harbour I (Tier 1) ![]() Income generated: 100 ![]() Growth: +20 The Harbour II (Tier 2) ![]() Income generated: 200 ![]() Growth: +30 ![]() Pottery resource production: 10 kilnful The Harbour III (Tier 3) ![]() Income generated: 400 ![]() Growth: +40 ![]() Iron resource production: 10 ingots ![]() Pottery resource production: 10 kilnful The Harbour IV (Tier 4) ![]() Income generated: 600 ![]() Growth: +50 ![]() Dyes resource production: 10 ounces ![]() Iron resource production: 10 ingots ![]() Pottery resource production: 10 kilnful The Harbour V (Tier 5) ![]() Income generated: 800 ![]() Growth: +50 ![]() Dyes resource production: 10 ounces ![]() Iron resource production: 10 ingots ![]() Pottery resource production: 10 kilnful ![]() Spices resource production: 10 sacks | River Lynsk | Erengrad | ||
Generic Landmarks | ||||
Ruined Fortress Gate (Settlement - Level 1) No effects Occupied Gate (Small Fortress) (Settlement - Level 2) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +40 Occupied Gate (Fortress) (Settlement - Level 3) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +50 Occupied Gate (Grand Fortress) (Settlement - Level 4) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +60 Occupied Gate (Imposing Fortress) (Settlement - Level 5) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +70 Occupied Gate (Impregnable Fortress) (Settlement - Level 6) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +80 | Unicorn Gate | Unicorn Gate | ||
Ruined Copher Harbour (Settlement - Level 1) No effects Copher Docks (Tier 1) ![]() Income generated: 200 ![]() Casualty replenishment rate: +5% ![]() Growth: +10 Copher Harbour (Tier 3) ![]() Income generated: 400 ![]() Casualty replenishment rate: +10% ![]() Growth: +20 | Coast of Araby | Copher | ||
The Emerald Pools (Tier 4) ![]() Casualty replenishment rate: +5% (all armies) ![]() Growth: +10 (all provinces) ![]() Medicinal Plants resource production: 100 bundles | River Qurveza | Itza | ||
Tower of the Bloodytooth (Tier 3) ![]() Vampiric corruption: +1 ![]() Construction cost: -15% for all buildings (local province) ![]() Income generated: 300 | The Plain of Bones | The Fortress of Vorag | ||
Ruined Fortress Gate (Settlement - Level 1) No effects Occupied Gate (Small Fortress) (Settlement - Level 2) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +40 Occupied Gate (Fortress) (Settlement - Level 3) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +50 Occupied Gate (Grand Fortress) (Settlement - Level 4) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +60 Occupied Gate (Imposing Fortress) (Settlement - Level 5) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +70 Occupied Gate (Impregnable Fortress) (Settlement - Level 6) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +80 | Eagle Gate | Eagle Gate | ||
Ruined Fort (Settlement - Level 1) No effects Occupied Fortress (Small Fort) (Settlement - Level 2) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +40 Occupied Fortress (Fort) (Settlement - Level 3) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +50 Occupied Fortress (Grand Fort) (Settlement - Level 4) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +60 Occupied Fortress (Imposing Fort) (Settlement - Level 5) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +70 Occupied Fortress (Impregnable Fort) (Settlement - Level 6) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +80 | Winter's Teeth Pass | Fort Soll | ||
City of Bronze (Tier 2) ![]() Recruitment duration: -1 turn for all units (minimum 1) ![]() Income generated: 300 ![]() Recruitment cost: -10% (armies in region) | Shifting Sands | Ka-Sabar | ||
Flame of Asuryan (Tier 1) ![]() Chaos Undivided corruption: +6 (local province) ![]() Khorne corruption: +6 (local province) ![]() Nurgle corruption: +6 (local province) ![]() Skaven corruption: +6 (local province) ![]() Slaanesh corruption: +6 (local province) ![]() Tzeentch corruption: +6 (local province) ![]() Vampiric corruption: +6 (local province) ![]() Control: +5 ![]() Lord recruit rank: +1 (factionwide) | Eataine | Shrine of Asuryan | ||
Morceaux Valley Orchards (Tier 1) ![]() Growth: +20 ![]() Control: +3 ![]() Wine resource production: 42 barrels Morceaux Valley Vineyards (Tier 2) ![]() Growth: +30 ![]() Control: +4 ![]() Wine resource production: 64 barrels Morceaux Valley Vintners (Tier 3) ![]() Growth: +40 ![]() Control: +5 ![]() Wine resource production: 96 barrels Bordeleaux Wine Market (Tier 4) ![]() Growth: +50 ![]() Control: +8 ![]() Wine resource production: 144 barrels | River Brienne | Bordeleaux | ||
Ruined Ogham Stones (Tier 1) ![]() Chaos Undivided corruption: +6 (local province) ![]() Khorne corruption: +6 (local province) ![]() Nurgle corruption: +6 (local province) ![]() Skaven corruption: +6 (local province) ![]() Slaanesh corruption: +6 (local province) ![]() Tzeentch corruption: +6 (local province) ![]() Vampiric corruption: +6 (local province) ![]() Winds of Magic power reserve change: +5% when increasing (factionwide) ![]() Income from all buildings: +2% (local province) ![]() Control: +1 Ogham Stones (Tier 3) ![]() Chaos Undivided corruption: +6 (local province) ![]() Khorne corruption: +6 (local province) ![]() Nurgle corruption: +6 (local province) ![]() Skaven corruption: +6 (local province) ![]() Slaanesh corruption: +6 (local province) ![]() Tzeentch corruption: +6 (local province) ![]() Vampiric corruption: +6 (local province) ![]() Winds of Magic power reserve change: +10% when increasing (factionwide) ![]() Income from all buildings: +5% (local province) ![]() Control: +2 Empowered Ogham Stones (Tier 5) ![]() Chaos Undivided corruption: +6 (local province) ![]() Khorne corruption: +6 (local province) ![]() Nurgle corruption: +6 (local province) ![]() Skaven corruption: +6 (local province) ![]() Slaanesh corruption: +6 (local province) ![]() Tzeentch corruption: +6 (local province) ![]() Vampiric corruption: +6 (local province) ![]() Winds of Magic power reserve change: +20% when increasing (factionwide) ![]() Income from all buildings: +10% (local province) ![]() Control: +9 | Albion | Konquata | ||
Ruined Dawn's Harbour (Settlement - Level 1) No effects Dawn's Harbour (Tier 1) ![]() Income generated: 200 ![]() Growth: +20 Dawn's Harbour (Tier 3) ![]() Income generated: 300 ![]() Growth: +30 Dawn's Harbour (Tier 5) ![]() Immune to Storm and Reef attrition (factionwide) ![]() Income generated: 500 ![]() Growth: +40 | Dawn's Landing | Fortress of Dawn | ||
Pigbarter Swamp-Wharf (Tier 2) ![]() Income generated: 200 ![]() Income from trade tariffs: +5% ![]() Diplomatic relations: +50 with Greenskins | Scalded Delta | Pigbarter | ||
Abandoned Shrine of Widowmaker (Tier 1) ![]() Corruption: -5 ![]() Income from post-battle loot: +5% (factionwide) Shrine of Widowmaker (Tier 2) ![]() Corruption: -15 ![]() Recruit rank: +1 (all provinces) ![]() Income from post-battle loot: +15% (factionwide) | Nagarythe | Shrine of Khaine | ||
Stellar Pyramids of the Southern Skies (Tier 5) ![]() Winds of Magic power reserve change: +10% when increasing (all armies) ![]() Research rate: +12% ![]() Lord recruit rank: +1 (factionwide) | Isthmus of Lustria | Hexoatl | ||
The Sea Dragon's Teeth (Ruined) (Settlement - Level 1) No effects The Sea Dragon's Teeth (Tier 1) ![]() Income generated: 200 ![]() Growth: +20 ![]() Control: +3 ![]() Gemstones resource production: 20 sacks The Sea Dragon's Teeth (Wharf) (Tier 2) ![]() Income generated: 400 ![]() Growth: +40 ![]() Control: +3 ![]() Gemstones resource production: 40 sacks The Sea Dragon's Teeth (Great Landing) (Tier 3) ![]() Income generated: 800 ![]() Growth: +60 ![]() Control: +4 ![]() Gemstones resource production: 60 sacks | The Dragon Isles | Dragon Fang Mount | ||
The Great Temple of Hashut (Desecrated) (Tier 5) ![]() Diplomatic relations: -50 with Chaos Dwarfs ![]() Character experience gain: +5% (all characters) ![]() Winds of Magic power reserve capacity: +5 (all armies) ![]() Income generated: 500 ![]() Research rate: +10% | The Plain of Zharr | Zharr Naggrund | ||
The Chamber of Visions (Tier 3) ![]() Hero action success chance: +3% (all characters) ![]() Magic item drop chance: +5% (all characters) ![]() Ambush defence chance: +5% (all armies) ![]() Lord recruit rank: +1 (factionwide) | The Turtle Isles | Chamber of Visions | ||
Ruined Harbour of Lothern (Settlement - Level 1) No effects Straits of Lothern (Tier 1) ![]() Income generated: 200 ![]() Tradable resources produced: +5% (factionwide) ![]() Income from trade tariffs: +10% ![]() Growth: +20 Harbour of Lothern (Tier 3) ![]() Income generated: 400 ![]() Tradable resources produced: +10% (factionwide) ![]() Income from trade tariffs: +20% ![]() Growth: +40 Gates of Lothern (Tier 5) ![]() Income generated: 800 ![]() Tradable resources produced: +20% (factionwide) ![]() Income from trade tariffs: +30% ![]() Growth: +40 | Eataine | Lothern | ||
Ruined Marienburg Harbour (Settlement - Level 1) No effects Marienburg Docks (Tier 1) ![]() Income generated: 200 ![]() Tradable resources produced: +5% (factionwide) ![]() Income from trade tariffs: +10% ![]() Growth: +20 Marienburg Harbour (Tier 3) ![]() Income generated: 400 ![]() Tradable resources produced: +10% (factionwide) ![]() Income from trade tariffs: +20% ![]() Growth: +40 Marienburg Port (Tier 5) ![]() Income generated: 800 ![]() Tradable resources produced: +20% (factionwide) ![]() Income from trade tariffs: +30% ![]() Growth: +40 | The Wasteland | Marienburg | ||
Vault of Nagash (Tier 3) ![]() Vampiric corruption: +20 ![]() Winds of Magic power reserve change: +30% when increasing (all armies) ![]() Hero recruit rank: +3 (all provinces) ![]() Spell resistance: 10% (all armies) ![]() Lord recruit rank: +3 (factionwide) | Great Mortis Delta | Black Pyramid of Nagash | ||
The Maelstrom (Inert) (Settlement - Level 1) ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 The Maelstrom (Settlement - Level 2) ![]() Immune to Reef attrition (all armies) ![]() Immune to Maelstrom attrition (all armies) [HIDDEN] Enables abilities for Heroes in garrisons (armies in region) ![]() Defensive supplies: +1000 ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Income generated: 100 ![]() Control: +20 | The Great Ocean | The Galleon's Graveyard | ||
Great Halls of Nagashizzar (Tier 5) ![]() Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies) ![]() Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies) ![]() Immune to Vampiric attrition (all armies) ![]() Vampiric corruption: +50 (local region) ![]() Income generated: 200 | Broken Teeth | Nagashizzar | ||
Ruined Fortress Gate (Settlement - Level 1) No effects Occupied Gate (Small Fortress) (Settlement - Level 2) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +40 Occupied Gate (Fortress) (Settlement - Level 3) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +50 Occupied Gate (Grand Fortress) (Settlement - Level 4) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +60 Occupied Gate (Imposing Fortress) (Settlement - Level 5) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +70 Occupied Gate (Impregnable Fortress) (Settlement - Level 6) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +80 | Griffon Gate | Griffon Gate | ||
Ruined Fortress Gate (Settlement - Level 1) No effects Occupied Gate (Small Fortress) (Settlement - Level 2) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +40 Occupied Gate (Fortress) (Settlement - Level 3) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +50 Occupied Gate (Grand Fortress) (Settlement - Level 4) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +60 Occupied Gate (Imposing Fortress) (Settlement - Level 5) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +70 Occupied Gate (Impregnable Fortress) (Settlement - Level 6) ![]() Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned ![]() ![]() Chaos Undivided corruption: +2 ![]() Khorne corruption: +2 ![]() Nurgle corruption: +2 ![]() Corruption: -2 ![]() Skaven corruption: +2 ![]() Slaanesh corruption: +2 ![]() Tzeentch corruption: +2 ![]() Vampiric corruption: +2 ![]() Adds walls to the settlement ![]() Growth: +80 | Phoenix Gate | Phoenix Gate | ||
Catacombs of Quintex (Tier 1) ![]() Income generated: 100 ![]() Income from all buildings: +2% (local province) ![]() Growth: +20 Vaults of Quintex (Tier 3) ![]() Income generated: 200 ![]() Income from all buildings: +5% (local province) ![]() Growth: +30 ![]() Research rate: +5% Sanctum of Quintex (Tier 5) ![]() Income generated: 400 ![]() Income from all buildings: +10% (local province) ![]() Growth: +40 ![]() Control: +3 ![]() Research rate: +10% | Titan Peaks | Ancient City of Quintex |